Abstract
Good design produces ancillary benefits. Engagement science applies the principles of gameful design to non-game situations - in this case to the problem of low rates of student retention and completion. We summarize how and why (a) 50 years of student retention research has not improved completion rates, (b) higher education is already a poorly designed game, (c) game design principles can liberate the creativity of administrators, (d) early empirical tests generally support a gameful approach, and (e) a cooperative NJEdge can choose to become the innovation leader for student retention.
Collection
Subject
Contributors
Duration
00:32:13 (HH:MM:SS)
Language:
English
Target or Intended Audience
Adult/Continuing Education, Higher Education, College, Educator
Copyright Holder
Name | NJEDge.NET |
Role | Producer |
Telephone | (973) 596-5490 |
Address | Office: 218 Central Avenue, Suite 3902, Newark, New Jersey 07102 |
[email protected] |
Copyright Date
2017-01-01
Rights Declaration:
This media is protected by copyright. You are free to view it but not download or remix it. Please contact the licensing institution for further information about how you may use this video.
Persistent/Share URL
https://54098.surd9.group/show.php?pid=njcore:101750
Basic LTI parameter
pid=njcore:101750
PID
njcore:101750
Metadata