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Gaming STEM in Humanities Courses
Abstract
Using game design elements in non-game settings to engage participants and encourage desired behaviors is gamification. This technique was used in a project of Web Adventures using crime scene investigation (CSI) developed by Rice University. The goals were to increase students' science knowledge through free, online serious games, and to inspire science-related careers. I became involved as a reviewer and tester in the development phase, and have since used the programs in teaching humanities courses that are not typically considered STEM subjects. These experiments are based on studies of student success that show that increased student engagement in learning activities produces greater improvement in learning outcomes.
Duration
00:28:40 (HH:MM:SS)
Language:
English
Target or Intended Audience
Adult/Continuing Education, Higher Education, College, Educator
Copyright Holder
Name NJEDge.NET
RoleProducer
Telephone(973) 596-5490
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Email[email protected]
Copyright Date
2017-01-01
Rights Declaration:
This media is protected by copyright. You are free to view it but not download or remix it. Please contact the licensing institution for further information about how you may use this video.
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