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Learning through digital storytelling: interdisciplinary findings
Abstract
Presentation Abstract: Learning is most effective when students can insert unfamiliar material into a known frame of reference. Telling digital stories does this by injecting students' popular culture into the classroom, and by allowing them to use their laptops, music and images in a new and exciting way. Working in different fields, the investigators have gathered data showing that digital storytelling is both effective and affective pedagogy with implications in virtually any classroom. Drawing on their recently co-published article, the investigators will present collected data and examples of students' work to illustrate the merits and pitfalls of this pedagogy. HOW INNOVATIVE: Digital storytelling utilizes a variety of software packages, and it can take many forms. The investigators have experimented with narrated digital stories and music videos in their history, sociology and criminal justice courses. Although not yet a standard pedagogy, digital storytelling is growing in popularity. The novelty of the investigators' presentation is (1) the quantitative and qualitative data they have gathered, and (2) their ability to place it into the broader context of more traditional teaching techniques. INTENDED/UNINTENDED EFFECTS: Digital storytelling definitely "works" from a student engagement standpoint. But is engagement enough? Through surveys, interviews, and comparisons with more traditional pedagogies, the investigators have determined that digital storytelling is much more than fun-time with technology. In addition, they have called into question the efficacy of assignments that are viewed as vital in their fields of expertise. FUTURE USES: As video-making software becomes more powerful and user-friendly, there is greater potential to utilize digital storytelling as a learning technique. The investigators hope that other instructors will consider the benefits of the pedagogy, and question whether digital storytelling might meet learning goals as well as, or even better than, more traditional methods. ... Technology: PowerPoint, i-Movie, MovieMaker, Keynote ... Delivery Method: In class
Series
10th annual faculty best practices showcase
Duration
00:18:32 (HH:MM:SS)
Language:
English
Target or Intended Audience
Educator
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Name NJEdge.NET
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