Modeling Intro - Create Polygon tool
Bring your image into Maya and draw the polygonal shape that will serve as the base of your walls.
How to use Boolean operations in Maya.
The last modeling phase of Project 2.
UV Maps for all parts of your model.
Texture Maps - Photoshop work
Maya materials, Textures and Lights. Previews: IPR and Arnold windows The outside light: SkyDome light
30 seconds of key frame animation.
Hight Maps: Tangram Heightmapper HDR Images as Environment Maps The displacement map workflow in Maya.