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City University of New York Collection
2821_Project_2_SchoolHouse_1_Intro
07:39

2821_Project_2_SchoolHouse_1_Intro

Modeling Intro - Create Polygon tool

2821_Project_2_SchoolHouse_2_Walls
07:57

2821_Project_2_SchoolHouse_2_Walls

Bring your image into Maya and draw the polygonal shape that will serve as the base of your walls.

2821_Project_2_SchoolHouse_3_Openings
10:06

2821_Project_2_SchoolHouse_3_Openings

How to use Boolean operations in Maya.

2821_Project_2_SchoolHouse_4_Windows_and_Doors
22:42

2821_Project_2_SchoolHouse_4_Windows_and_Doors

The last modeling phase of Project 2.

2821_Project_2_SchoolHouse_5_UVs
19:01

2821_Project_2_SchoolHouse_5_UVs

UV Maps for all parts of your model.

2821_Project_2_SchoolHouse_6_PhotoShop
07:00

2821_Project_2_SchoolHouse_6_PhotoShop

Texture Maps - Photoshop work

2821_Project_2_SchoolHouse_7_textures_and_Lights
18:02

2821_Project_2_SchoolHouse_7_textures_and_Lights

Maya materials, Textures and Lights. Previews: IPR and Arnold windows The outside light: SkyDome light

2821_Project_2_SchoolHouse_8_Animation
12:55

2821_Project_2_SchoolHouse_8_Animation

30 seconds of key frame animation.

2821_Project_3_Landscape_1
09:44

2821_Project_3_Landscape_1

Hight Maps: Tangram Heightmapper HDR Images as Environment Maps The displacement map workflow in Maya.

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